William Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Baker profession.
History: William hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Disciplined, Justice, Fighting. Bonds: Job, Enemies. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. 1 Masterwork Common Melee.
Bhevek Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his blue robe and has his sword always slung over his shoulder. His black hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Miner, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others.
Flaws: Ugly, Insane, Fearful. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 pp.
Darrow Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Unemployed business at a young age. Darrow liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Unemployed soon after.
Motivation: Expand his business; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Athletic. Bonds: Attractive, Poor, Religious, Job, Nature. Occupation: Unemployed
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 104 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 6000 gp. Azurite (16 gp). Blue quartz (16 gp). Iolite (70 gp). Amber (120 gp). Rock crystal (70 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Obsidian (16 gp). Lapis lazuli (16 gp). Hematite (16 gp). Star ruby (1400 gp). Chalcedony (70 gp). Citrine (70 gp). 1 Minor magic item.
Fenriz Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair has been sun bleached extensively. His red eyes dart from person to person to random spaces in the air.
Personality: Fenriz is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Fenriz grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business.
Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 240 gp. Coral (100 gp). Coral (100 gp).
Torinn Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears bulky white painted plate armor. His left hand appears badly burned and disfigured. His crest, while still mostly gold, has prominent grey streaks. His thin eyebrows rest above his beady red eyes.
Personality: Torinn is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Torinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!