Delebean Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright pastel suits and hats. He has no hair. His eyes, though not visible through his cowl, are hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 5000 sp.
Fallond Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His golden hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. Now he works as a painting tutor during his time off.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Artistic, Logical. Bonds: Poor, Guardian, Criminal record, Job. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Frug Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has wavy silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Bellfounder.
Motivation: He is unsatisfied with his job; and to be a layabout again
Flaws: Disease, Insomniac. Bonds: Attractive, Poor, Job. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
Possessions: 140 gp.
Quick In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears baggy pastel pantaloons and a violet scarf. His fur is orange and curly. This blue eyed easterner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Quick was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Depressed. Bonds: Religious, Family. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 1300 gp.
Arannis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of nunchakus on his belt, each one with a emerald on the hilt. His blonde hair is heavily combed to the right. His half smiles and amber eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Arannis embodies much of what other species detest in the Elves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made him what he is. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arannis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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