Drogo Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy black hair. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Barber, his father struggled to pay the bills. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Barber; and to clean up the streets
Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Mentor, Poor, Guardian. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 90 gp. 1 Banded mail.
Spear Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tan cloak and cross-gartered pastel stockings. He has done his best to style his gray fur to look like a famous performer. He has a tattooed face.
Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He then took over the family business and is one of the better Beggar for hire.
Motivation: He feels threatened by others; and to be a fortune-teller again
Flaws: Ugly, Insane, Fearful. Bonds: Military, Job. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. 1 Masterwork Thieves’ tools. 1 Climber’s kit.
Hogar Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'4" northern man, he usually wears his grey robe and has his hand crossbow always slung over his shoulder. His moppish silver hair is in a traditional bowl cut. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Hogar was born on a far northern plains where he grew up under the tutelage of his father, an expert Interpreter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Immigrant, Religious. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. Silver comb with moonstones (200 gp).
Shedinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His copper crest is still thick. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Shedinn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Racist, Fearful. Bonds: Immigrant, In love, Adventurer. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 73 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Geoffrey Beverly, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses in green turtlenecks beneath a yellow coat with black slacks. His long golden hair reaches down to his waist. His fierce amber eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the north. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north to a Laborer, Geoffrey learned a great deal about his mother's area of expertise. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He has set out to sabotage the competition.
Motivation: Expand his business; and many orcs want him driven away
Ideals: Pacifist. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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