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NPC Generator

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Advanced [show]


Chad Atherton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man dresses like a well dressed Tanner does. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Tanner.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic, Justice. Bonds: Job, Attractive, Religious. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Atherton, Male Human Druid 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. Eye agate (8 gp).


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is red, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: Crampernap wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Crampernap studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Crampernap Murnig, Male Gnome Monk 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Krakhorn Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has a slight overbite and is overall scrawny. His red hair is lengthy. His eyes are likewise hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Further expansion of business; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Terse, Addict. Bonds: Job, Family. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Krakhorn Garfield, Male Half-Orc Fighter 7
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Malachite (14 gp).


Social Check DCs


Ralf Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan shirt with thin green vertical stripes and blue pants. He has moderate length auburn hair. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 5 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Ralf Smith, Male Half-Elf Fighter 4
Medium (5'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Golden yellow topaz (400 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Azdûsh Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. His blonde hair is lengthy. His eyes are a pleasant blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azdûsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Terse. Bonds: Nature, Religious. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Azdûsh Myerscough, Male Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs

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