Kiirith Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His crest is red and curly. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Glassblower. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When Kiirith reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic. Bonds: Job, Military, Criminal record. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: Just what you see.
Kody Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish black hair is in a traditional bowl cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and to find somewhere to settle down
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Servant
Voice: Low range voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Beloril Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his spear. He wears a Stetson hat to hide his balding. He has a dull look in his violet eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Rich, Adventurer, Job. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. Red-brown spinel (100 gp). 1 Chain shirt.
Radomir Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His chestnut hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Spy, but he got bored and became a Banker. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Entrepeneur, Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Job. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Nalral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy chestnut hair. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich western family. After coming to the age of reason, Nalral took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Athletic, Gifted, Logical. Bonds: Rich. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 320 gp. 1 Half-Plate.
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