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NPC Generator

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Advanced [show]


Mindartis Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. With bright blonde hair and a scraggly beard. His eyes are blue and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Mindartis was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor, Job. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Mindartis Berevan, Male Half-Elf Expert 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)9 (-1) 16 (+3)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Soveliss Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this man wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Professionalism, Justice. Flaws: Disease, Fearful. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Soveliss Ostoroth, Male Elf Sorcerer 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His hair is long and golden with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Sensitive, Impulsive. Bonds: Attractive, Military, Immigrant. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Bertram Hartford, Male Human Ranger 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp.


Social Check DCs


Barakas Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a green coat over a violet low-cut shirt, and a deerstalker hat upon his head. His hair is black and curly. His black eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Fisher, Barakas learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Fisher job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Logical. Bonds: Criminal record, Job, Family. Occupation: Fisher

Voice: German accent

Attributes [hide]

Barakas Amuse, Male Tiefling Aristocrat 8
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 50 pp. Rhodochrosite (11 gp). Aquamarine (1600 gp). White pearl (70 gp).


Social Check DCs


Namfoodle Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears professional attire. His tied-back hair is brown. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Namfoodle lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Disciplined. Bonds: Attractive, Job, Family, Immigrant. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Namfoodle Humplebumple, Male Gnome Warlock 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 900 sp. 1 Breastplate. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs

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