Oren Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a brown and black handkerchief worn on his left side. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk.
Flaws: Insomniac, Antagonistic, Fearful. Bonds: Poor, Religious, Adventurer. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 11)
Armor Class 11
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in earthy colors with a white and red handkerchief worn on his left side, and a wedding ring on his left hand. His orange fur is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: The child of southern immigrants he idolized his father. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Insane, Racist. Bonds: In love, Immigrant, Adventurer. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 17)
Armor Class 12
Hit Points 152 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Druidic
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
Possessions: 1600 pp. Gold and topaz bottle stopper cork (500 gp). Jeweled electrum ring (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Bernard Badger, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His auburn hair is knotted and matted. His eyes are likewise green. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: To end his boredom.
Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 127 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 370 pp. Rhodochrosite (14 gp). Smoky quartz (30 gp). Hematite (14 gp). Star ruby (1400 gp). Rich purple corundum (1400 gp). Red spinel (40 gp). Golden yellow topaz (500 gp).
Umpen Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" western man, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His auburn hair is thinning but still full. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Marry his sister to traveling adventurers; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Insane. Bonds: Military, Criminal record, Family. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 900 sp. Golden pearl (90 gp). Onyx (70 gp). Golden yellow topaz (200 gp).
Bundrigo Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Bundrigo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Bundrigo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 52 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Banded agate (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!