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Advanced [show]


Andram Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. He has dark red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Rich, Slave. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Andram Charisma, Male Tiefling Barbarian 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Terran, Celestial, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 230 gp. Carnelian (60 gp). Jade (120 gp).


Social Check DCs


Joser Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is still thick. His eyes are blue and beady.

Personality: A skeptical and narcissistic man, Joser's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the west. He worked as a nervous Mason and found it very stressful. He has achieved small success as a Mason.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Joser Copperkettle, Male Halfling Ranger 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp.


Social Check DCs


River Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His red fur is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Sellsword, but he got bored and became a Scribe. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to raise his children well; and to be a sellsword again

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

River Candle, Male Tabaxi Druid 7
Medium (6'2") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Investigation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Abyssal, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Bradly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large red jacket. His chestnut hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Roger hails from a village terrorized by goblins. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: Doesn't want to be a Mortician and was forced into it by his family.

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Enemies, Rich. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Bradly, Male Human Expert 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Freshwater pearl (15 gp). 1 Masterwork Common Melee.


Social Check DCs


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears skinny pants and wears a grey and black robe with the hood down. He has no hair. His eyes, though not visible through his cowl, are hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Passionate. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Aramil Netyoive, Male Elf Paladin 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)15 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 250 gp. Brass mug with jade inlays (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Breastplate.


Social Check DCs

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