Karash Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are green.
Personality: Calm and collected, he is a well trained Stableman. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He inherited the family business which he has now maintained for 7 years.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 370 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Black velvet mask with numerous citrines (170 gp).
Purson Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He wears a colorful flower in his brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Animal Trainer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep.
Ideals: Disciplined, Logical. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 61 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 20 (+5) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Infernal, Auran, Druidic, Terran, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 6000 gp. Onyx (70 gp). Jasper (70 gp). Tourmaline (60 gp). White pearl (60 gp). Moonstone (70 gp). White pearl (60 gp). Hematite (13 gp). Tourmaline (60 gp). Freshwater pearl (13 gp). Sard (70 gp). Bloodstone (70 gp). Coral (60 gp). Violet garnet (300 gp). Sard (70 gp). Onyx (70 gp). Alexandrite (300 gp).
Seven Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man sports brown clothing, slightly heavier than average wear. His black fur is long and unkept. His eyes are a pleasant amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his father.
History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Poor. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 360 gp.
Oppleby Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears grey cloth garments or leather armor. He has a very tight haircut. His eyes are green and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.
History: Oppleby was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oppleby grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oppleby. He has recently gotten a pet goose that steals things from people.
Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Disease, Impulsive. Bonds: Job, Criminal record. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Whurbin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears skinny pants and wears a brown and blue robe with the hood down. He has wavy black hair. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. A gifted student he started as a Carter, but he got bored and became a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Insane, Impulsive, Mundane. Bonds: Rich, Job. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 52 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 2000 gp.
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Their contribution stands as a beacon of hope for all adventurers!


