Rrath Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has a penchant for wearing a ring with an oversized emerald on his right hand. With bright black hair and a scraggly beard. His eyes are gray and catlike.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: The child of a Mortician, who enjoyed hunting, Rrath was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rrath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rrath. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Nature, Criminal record. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Banded agate (14 gp). Chrysoprase (50 gp). Fiery yellow corundum (900 gp). Eye agate (14 gp).
Sammal Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair has been sun bleached extensively. His eyes are a pleasant silver.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Miller, Sammal learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He has worked as a Miller like his mother before him.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Selfish. Bonds: Poor, Adventurer, Job. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
Possessions: 700 gp.
Torinn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, white cloak. His whole body is exceptionally muscular. He sports a flattop crest cut. His eyes are gold and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Antagonistic, Insane. Bonds: Immigrant, Criminal record. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 108 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Gnoll, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1200 pp. Gold and ruby ring (10000 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (1000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Halander High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears many layers of old clothing at all times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.
History: When he was but 7 years old his parents immigrated from the east. Halander was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Priest. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and he is a bit of a kleptomaniac
Flaws: Ugly, Addict, Shy. Bonds: Poor, Immigrant. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Auran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 pp.
Three Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His red fur is long and unkept. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with writing.
History: He got into the Shipwright business at a young age. A gifted student he started as a Spy, but he got bored and became a Shipwright. He then took over the family business and is one of the better Shipwright for hire.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 8000 sp. Alexandrite (300 gp). Rhodochrosite (8 gp). Alexandrite (300 gp). Alexandrite (300 gp). Alexandrite (300 gp).
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