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Advanced [show]


Oblar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). He has done his best to style his white hair to look like a famous performer. His ears are large.

Personality: This man loves painting and to teach people painting more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oblar Stoutman, Male Halfling Cleric 3
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1900 sp.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear white clothing when he does not wear armor. He has a hunchback. His auburn hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to get a good night's sleep

Ideals: Professionalism. Flaws: Ugly, Lazy, Disease, Insomniac. Bonds: Adventurer. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Uraim Aranore, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 120 pp. A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Mormo Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful wizard made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Mormo Ecstasy, Male Tiefling Barbarian 3
Medium (6'6") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Einkil Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. A gifted student he started as a Seamstress, but he got bored and became a Engraver. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Entrepeneur. Bonds: Immigrant, Job, Adventurer, Poor. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Einkil Rakankrak, Male Dwarf Aristocrat 5
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 20 (+5)12 (+1) 9 (-1)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. Rhodochrosite (9 gp). Chalcedony (70 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long red hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to be a mortician again

Ideals: Entrepeneur. Flaws: Addict, Lazy. Bonds: Job, Military. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Azaki Solvenstein, Male Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 11 (+0)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Giant, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 200 gp.


Social Check DCs

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