Fulbar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple yellow robe with white stripes complete with hood. He keeps his red hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: Fulbar was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Disciplined, Logical. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Manfred Walpole, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. His hair is blonde and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Armorer, but he was a colossal failure. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Mundane. Bonds: Guardian, Job. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Merihim Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear green pants and tee shirts. He has dyed his greying black hair a little too much giving a sharp black color. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a small toy that he constantly fidgets with.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Artistic. Flaws: Greedy, Addict. Bonds: Immigrant, Rich. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Red-brown spinel (100 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Alberich Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His black hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Engraver business at a young age. He worked as a nervous Engraver and found it very stressful. He struck the Engraver job and began his own company from there.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to be a baker again
Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Job. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 50 gp.
Orryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan tunic with green highlights, and long violet pants that bunch up around his shoes. He has silver hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Artistic. Flaws: Addict, Antagonistic, Fearful, Secretive. Bonds: Adventurer. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp. Carnelian (20 gp). Tourmaline (70 gp). Violet garnet (600 gp). Zircon (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
