Gerbo Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light yellow in addition to tight pants. He has shaved his head bald. His hazel eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is content; and to end his boredom
Ideals: Joker, Optimist, Entrepeneur. Flaws: Secretive, Mundane. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Chalcedony (20 gp). 1 Minor magic item.
Braak Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His chestnut hair is heavily combed to the left. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A powerful necromancer made him what he is. Braak was born on a far northern forest where he grew up under the tutelage of his father, an expert Marshal. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has a crush on the local miller
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 28000 cp. 1 Masterwork studded leather.
William Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His black hair is matted, messy, and big. His green eyes peer out from beneath his top brown hat.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: He was born in the south. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Immigrant, Slave. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp. 1 Masterwork Uncommon Weapon.
Warryn Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of death around his neck, and a morningstar on his belt. With a patchy silver beard and wild silver hair. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Warryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Warryn. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Criminal record. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Superior lock. 1 Masterwork manacles.
Mord Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light violet in addition to tight pants. He is muscular with a powerful set of arms. With a patchy black beard and wild black hair. His eyes are likewise blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: Mord was raised in a hard working conservative environment. Mord abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and he feels threatened by others
Ideals: Professionalism. Flaws: Insomniac, Fearful. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 70000 cp. Zircon (60 gp).
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