Anthony Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His auburn hair is braided into rings. His green eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion
Flaws: Shy. Bonds: Attractive, Slave, Rich, Adventurer. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp.
Marbas Quest, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and curly. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Adventurer, Military. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 400 gp. Blue quartz (16 gp). White opal (500 gp). Jasper (20 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Broce Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a necromancer, Broce was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: To be a Layabout again; and he has passion for adventuring and risk
Ideals: Joker. Bonds: Poor, Adventurer, Mentor, Job. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: Peridot (40 gp). Fiery yellow corundum (1100 gp). Violet garnet (1200 gp). Freshwater pearl (9 gp). Zircon (40 gp). Violet garnet (1200 gp). 1 Minor magic item.
Taklinn Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His white hair is thinning but still full. His brown eyes peer out from beneath his deerstalker grey hat.
Personality: A skeptical and narcissistic man, Taklinn's first love is himself. His second love is also himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 7 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist. Bonds: Attractive, In love, Immigrant. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp. Red garnet (150 gp).
Fivin Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. With bright white hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Fivin isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Crown-heir, who enjoyed hunting, Fivin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Flaws: Addict. Bonds: Religious, Nature. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
