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Advanced [show]


Skamos Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered longsword and tarnished shortspear as well. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant silver.

Personality: Skamos hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Weaver, Skamos learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Weaver.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Rich, Job. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Skamos Covert, Male Tiefling Aristocrat 11
Medium (6'10") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 95 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 12 (+1)16 (+3)
Skills History +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2900 gp. Solid gold idol (300 gp). Carved bone or ivory statuette (50 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Minor magic item.


Social Check DCs


Heward Clive, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His chestnut hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Laborer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Job. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Heward Clive, Male Human Bard 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Rock crystal (60 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Aquamarine (600 gp).


Social Check DCs


Azzakh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His crest is scarlet and very short. He has a tattooed face.

Personality: Azzakh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the west. Azzakh was born on a far western mountains where he grew up under the tutelage of his mother, an expert Shepherd. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Immigrant. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Azzakh Wystongjiir, Male Dragonborn Fighter 4
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 13000 cp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Bertram Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in green turtlenecks beneath a blue coat with violet slacks. His hair is long and silver with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. He has gray eyes and a green hat with a blue feather.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Fearful. Bonds: Has a crush, Rich, Adventurer, Nature. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Bertram Selevarun, Male Half-Elf Paladin 6
Medium (5'4") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)18 (+4) 14 (+2)10 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Auran, Orc, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. Freshwater pearl (8 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Mantus Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is singed and shortened. His silver eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Rich, In love. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mantus Idea, Male Tiefling Warrior 8
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1200 gp. Lapis lazuli (12 gp). Jet (160 gp). Alexandrite (1600 gp). Moss agate (12 gp). Fiery yellow corundum (400 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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