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NPC Generator

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Advanced [show]


Oloric Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey clothing when he does not wear armor. His black hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. Oloric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and he wants to get laid

Ideals: Pacifist, Entrepeneur. Bonds: Job, Adventurer, Has a crush. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Oloric Strakeln, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zaffrab Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His blue eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Zaffrab was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: To end his boredom; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Mundane. Bonds: In love, Military. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Zaffrab Pilwicken, Male Gnome Wizard 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 46000 sp.


Social Check DCs


Leaf In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a black poncho over his likewise colored trousers and shirt. His red fur has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Barber

Voice: Whispers

Attributes [hide]

Leaf In the Morning, Male Tabaxi Adept 7
Medium (6'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 11 (+0)14 (+2)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. Obsidian (7 gp). Coral (160 gp).


Social Check DCs


Thomas Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He is portly but not overly obese. His red hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of drow once and for all.

History: His mother raised him in a mountain cabin. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and many drow want him driven away

Flaws: Disease, Addict. Bonds: Attractive, Enemies, Nature, Debt. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Thomas Marlee, Male Human Ranger 2
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)17 (+3) 11 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Názkûga Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Názkûga was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He's looking for his big break.

Ideals: Fighting. Bonds: Rich, Job, Adventurer, Mentor. Occupation: Bather

Voice: Raspy

Attributes [hide]

Názkûga Hayhurst, Male Half-Orc Sorcerer 16
Medium (5'7") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 98 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Investigation +6, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An abacus with copper, silver and gold markers (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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