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Advanced [show]


Oblar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His silver hair is cut jaggedly and amateurishly. His violet unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Oblar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Disease, Addict. Bonds: Poor, Guardian, Nature. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oblar Wildcloak, Male Halfling Monk 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Trail Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He likes to wear ponchos typically of a light tan in addition to tight pants. His fur is short and lavender. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: He was born to loving parents in a slum to the east. He worked as a nervous Weaver and found it very stressful. He has set out to sabotage the competition.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Job, Guardian. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trail Of Winter, Male Tabaxi Paladin 3
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Superior lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Beiro Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear tan clothing when he does not wear armor. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Professionalism, Fighting. Bonds: Attractive, Family, Rich, Nature. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Beiro Erenaeth, Male Elf Sorcerer 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Faran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Engraver. He has done his best to style his golden hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Faran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is a Doppelganger in disguise. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Military, Adventurer. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Faran Jamjar, Male Halfling Aristocrat 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). He has a long auburn beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small desert village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature, Family. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Fargrim Helcral, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs

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