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Orryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black painted combat armor at almost all times. His brown hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Adventurer, Rich, Family. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Orryn Maekkelferce, Male Gnome Fighter 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Beloril Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a tan armored body suit, with a simple blue line shooting up and back down. He has a hunchback. His silver hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beloril is combative with any and all who dare try his patience in the slightest.

History: He was born in the south, but his parents moved at a very young age to the west. Beloril was born on a far southern mountains where he grew up under the tutelage of his father, an expert Weaver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Beloril Gorunn, Male Dwarf Ranger 3
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 16 (+3)9 (-1)
Skills Arcana +6, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Giant, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. White pearl (70 gp).


Social Check DCs


Roge Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west, but his parents moved at a very young age to the south. He found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Roge Smoothhands, Male Halfling Monk 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


Mordai Talent, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is blue, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of southern immigrants he idolized his mother. Mordai was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Bowyer. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Painter; and he's attracted to the pc

Flaws: Shy. Bonds: Rich, Immigrant, Attractive, Has a crush. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Mordai Talent, Male Tiefling Fighter 5
Medium (6'8") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)14 (+2) 15 (+2)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Half-Plate.


Social Check DCs


Jak High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears a faded coat and loose pants complete with feathered hat, and his gloved hand is found clutching a sword. His chestnut hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Merchant for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Artistic, Impeccable. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Jak High-hill, Male Halfling Adept 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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