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NPC Generator

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Advanced [show]


Bernard Harrington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple brown robe with red stripes complete with hood. He is bald on top and has large golden tufts of hair around his ears. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Bernard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bernard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Bernard Harrington, Male Human Fighter 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Arannis Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a blue shirt with thin yellow vertical stripes and pastel pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed westerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. Arannis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Arannis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and to unite with his sister

Ideals: Justice. Bonds: Family, Poor, Job, Adventurer. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Arannis Dalanthan, Male Half-Elf Adept 13
Medium (4'9") Half-Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 80 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333210

Possessions: 4000 gp. Black pearl (400 gp). Star rose quartz (30 gp). Rhodochrosite (15 gp). Banded agate (15 gp). Brown-green garnet (70 gp). Tiger eye turquoise (15 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He keeps his blonde hair in a flapper bob. He has several tiny amethyst earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and expand his business

Ideals: Impeccable. Bonds: Rich, Job, Mentor, Adventurer. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Tickle, Male Human Rogue 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Mozikth Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has wavy scarlet crest. He has red eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Mozikth was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Doctor like his father before him.

Motivation: He has decided he is irredeemable.

Flaws: Racist, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Mozikth Kerrhylon, Male Dragonborn Sorcerer 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 37 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 70 pp. Amber (80 gp). Eye agate (12 gp). Star rose quartz (30 gp). Hematite (12 gp). Citrine (30 gp).


Social Check DCs


Lamlis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His white hair has been sun bleached extensively. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Lamlis lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Lamlis Qualanthri, Male Elf Expert 6
Medium (4'11") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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