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Advanced [show]


Bundrigo Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and grey handkerchief worn on his left side, and he perpetually has his lance ready. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Bundrigo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Bundrigo Kettlewhistle, Male Halfling Monk 7
Small (3'0") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear white tank tops with yellow pants. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Anselm Connors, Male Half-Elf Warrior 4
Medium (5'1") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 15 (+2)18 (+4)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Dynamic Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a blue suit, grey shirt, and tan tie. His black fur is matted, messy, and big. His thin eyebrows rest above his beady blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. He worked as a nervous Sculptor and found it very stressful. He left for the south, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Dynamic Buttons, Male Tabaxi Adept 10
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Investigation +5, Stealth +8
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Silver pearl (120 gp). Tourmaline (120 gp). Tiger eye turquoise (4 gp). Freshwater pearl (4 gp). Rose (30 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: Tod was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Crown-heir soon after.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Lazy. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Tod Quickstep, Male Halfling Cleric 15
Small (3'3") Halfling, Chaotic Good (CR 15)
Armor Class 14
Hit Points 88 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Intimidation +8, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 gp. Chalcedony (40 gp). Violet garnet (1100 gp). Malachite (15 gp). Silver pearl (40 gp). Sardonyx (40 gp). Blue quartz (15 gp). Golden yellow topaz (1100 gp). Eye agate (15 gp). Deep blue spinel (1100 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and typically wears white cloth garments or leather armor. His white hair is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: Born to a Fortune-teller, his father struggled to pay the bills. A freak accident while working with his Fortune-teller father left him crippled. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Antagonistic, Shy, Disease. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Clerebold Firahel, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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