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NPC Generator

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Advanced [show]


Trynnicus Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a brown tunic with black highlights, and long red pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has black crest. His half smiles and gold eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Adventurer like his mother before him.

Motivation: He wants to get laid; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Nature, Rich, Job, Has a crush. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Trynnicus Orexijandilin, Male Dragonborn Barbarian 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 103 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 17 (+3)18 (+4) 18 (+4)19 (+4)
Skills Athletics +7, Medicine +7
Senses Passive Perception 14
Languages Common, Ignan, Undercommon, Infernal, Halfling
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +7

Possessions: 90 pp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (300 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A few years later when the south was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent mother

Bonds: Religious, Family, Enemies, Immigrant, Criminal record. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Cask Of Stars, Male Tabaxi Aristocrat 6
Medium (5'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 30000 cp. Freshwater pearl (10 gp). Banded agate (10 gp). Black pearl (1300 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long golden hair is drawn into a two foot long braid. His eyes are green and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Uraim Graybeard, Male Dwarf Paladin 11
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 76 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2900 gp. Black star sapphire (1100 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp). Brown-green garnet (60 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has a very tight haircut. His fierce blue eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Healer business at a young age. In his youth he was a Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Fighting. Flaws: Fearful, PTSD. Bonds: Job. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Ernest Walcott, Male Human Druid 11
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. Smoky quartz (60 gp). Clear bright green emerald (7000 gp). Deep blue spinel (1600 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His yellow fur is drawn into a tight pony tail with a card scrunchie. His yellow eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the east. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. Dynamic abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Dynamic Mist, Male Tabaxi Druid 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 280 gp.


Social Check DCs

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