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Advanced [show]


Crampernap Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He is well dressed, constantly wearing a green suit, brown shirt, and yellow tie, and his gloved hand is found clutching a crossbow. He wears a colorful flower in his blonde hair. His brown eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: He was born in the south. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Immigrant, Family. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Crampernap Garrick, Male Gnome Rogue 10
Small (3'3") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills History +7, Survival +3
Senses Passive Perception 9
Languages Common, Gnome, Orc, Halfling, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Marbas Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy green pantaloons and a black scarf. His black hair is singed and shortened. His eyes are a pleasant red.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many dire rats want him driven away

Ideals: Philantrophist, Gifted, Fighting. Flaws: Ugly, Disease. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Marbas Agility, Male Tiefling Expert 12
Medium (5'0") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 65 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Chrysoberyl (70 gp). Red-brown spinel (70 gp). Smoky quartz (20 gp). Aquamarine (300 gp). Black opal (1500 gp).


Social Check DCs


Morgran Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has worked as a Adventurer like his mother before him.

Motivation: Expand his business; and to be a farmer again

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Morgran Balderk, Male Dwarf Warrior 5
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Vondal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his chestnut hair. His violet unseeing eyes seem to look past you.

Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born blind and as such lacked many opportunities for work. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Vondal Lutgehr, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Direcris Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered spear and tarnished ceremonial dagger as well. His crest is black and very short. His eyes are likewise red. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Bonds: Rich, Attractive, Immigrant. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Direcris Norixius, Male Dragonborn Rogue 7
Medium (6'5") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Ignan, Giant, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Black pearl (300 gp). Alexandrite (300 gp). Brown-green garnet (160 gp). 1 Minor magic item.


Social Check DCs

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