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NPC Generator

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Advanced [show]


Roondar Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. His blonde hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Stylist profession.

History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He has achieved small success as a Spice Merchant.

Motivation: To clean up the streets; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Poor, Guardian. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Roondar Bafflestone, Male Gnome Warrior 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Fiery yellow corundum (400 gp). 1 Minor magic item.


Social Check DCs


Ahrim Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: Ahrim was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical, Persistence. Flaws: Ugly, Insane. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Ahrim Hurt, Male Tiefling Aristocrat 3
Medium (6'9") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Athletics +1, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 60 pp. Zircon (80 gp).


Social Check DCs


Dagger Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, tan, dusty cloak. His red fur is braided into rings. He has yellow eyes and a tan hat with a black feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Optimist. Bonds: Religious, Adventurer, Guardian, Job. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Dagger Peak, Male Tabaxi Druid 3
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 9 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp. 1 Crowbar. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Geoffrey Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length black hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Impeccable. Flaws: Addict. Bonds: Attractive. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Kinsley, Male Human Monk 6
Medium (5'11") Human, True Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)9 (-1) 14 (+2)18 (+4)
Skills Deception +7, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp. Sardonyx (80 gp). Brown-green garnet (50 gp). Eye agate (10 gp). Obsidian (10 gp).


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He wears his white hair up. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of northern immigrants he idolized his mother. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. During his travels, Delg and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Delg discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Delg fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Poor, Immigrant, Attractive, Adventurer, Family. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Delg Dankil, Male Dwarf Fighter 8
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 81 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 100 pp. Alexandrite (500 gp). Moonstone (60 gp). Obsidian (15 gp). Moss agate (15 gp). Peridot (60 gp). White pearl (120 gp).


Social Check DCs

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