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NPC Generator

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Advanced [show]


Shump Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his brown hair in a pixie cut. His brown eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. Shump is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Shump hails from a village terrorized by giants. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Family, Enemies. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Shump Bradford, Male Half-Orc Monk 6
Medium (6'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Intimidation +6, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. Aquamarine (1600 gp). White pearl (80 gp). Black pearl (1600 gp). Moss agate (6 gp).


Social Check DCs


Dreali Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor, and carries sais. His silver hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a wizard, Dreali was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dreali grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dreali. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Professionalism. Bonds: Enemies, Mentor, Criminal record. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Dreali Iranapha, Male Half-Elf Commoner 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. Silver comb with moonstones (800 gp).


Social Check DCs


Ribbles Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His head has been shaved. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

Ribbles Scheppen, Male Gnome Cleric 13
Small (3'5") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 93 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 16 (+3)19 (+4)
Skills Intimidation +8, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 4000 gp. Silver comb with moonstones (300 gp). Gold music box (3000 gp). An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Darrak Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan cloak and cross-gartered green stockings. He sports a long golden beard, and similarly colored long hair. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Servant, who enjoyed hunting, Darrak was taken on many hunting expeditions. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: To be a Servant again; and to prove his worth to the world

Flaws: Ugly, Impulsive, Insane. Bonds: Job, Nature. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Darrak Bigtoe, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4000 cp.


Social Check DCs


Nelkin Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man has a large tan mantle and cape that has been intricately interwoven into his grey robe. He has done his best to style his blonde hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Logical, Gifted. Bonds: Poor, Attractive. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Nelkin Honeypot, Male Halfling Sorcerer 4
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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