Raymond Rodney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His top hat is riddled with cuts and holes. His violet eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Raymond's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Az-Adar Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a brown handlebar mustache and slicked back brown hair. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: He was born in the west, but his parents moved at a very young age to the east. Az-Adar was born on a far western island where he grew up under the tutelage of his mother, an expert Barkeep. Days after completing his studies, news broke out that his hometown was attacked by orcs. Az-Adar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want him driven away
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Enemies. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 40 gp. Freshwater pearl (12 gp). Jet (90 gp). Obsidian (12 gp).
Sethrekar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a white collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He carries a battered shortbow and tarnished shield as well. His small hat is riddled with cuts and holes. His eyes are gold.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Sethrekar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. When Sethrekar reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Military, Poor. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Silver pearl (70 gp).
Vondal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long chestnut beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Ugly, Insomniac, Disease. Bonds: Slave. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 370 gp. A roughly beaten golden orb (110 gp). Large well-done wool tapestry (300 gp).
Theobald Kent, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tan trousers with grey and violet striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He keeps his white hair in a flapper bob. His eyes are likewise amber.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Guard, but he was a colossal failure. He struck the Mason job and began his own company from there.
Motivation: Expand his business; and a deep hatred of brigands
Flaws: Shy. Bonds: Slave, Job, Enemies. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
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