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Advanced [show]


Heian Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt, and is pretty ugly. He has black hair. He has green eyes and a red hat with a brown feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He has all his life been fascinated with singing.

History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Justice, Artistic. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Heian Xistsrith, Male Elf Sorcerer 6
Medium (4'7") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 900 gp. Tiger eye turquoise (14 gp).


Social Check DCs


Dagger Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man wears a tight fitting white shirt and pants. His clothes are grease stained in places. His lavender fur is lengthy and is close to two feet long. His eyes are yellow and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast desert. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: Impulsive. Bonds: Poor, Immigrant, Family, Nature. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Dagger Mist, Male Tabaxi Bard 9
Medium (5'11") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 66 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)12 (+1) 14 (+2)20 (+5)
Skills Medicine +5, Performance +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His fur is lavender and very short. His amber eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.

History: The child of a Unemployed, who enjoyed hunting, Gale was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Terse. Bonds: Attractive, Nature, Rich. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Gale Of Winter, Male Tabaxi Rogue 12
Medium (5'0") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +6, History +6
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Black star sapphire (1500 gp). Zircon (80 gp). White pearl (100 gp). Sardonyx (80 gp). Moss agate (16 gp).


Social Check DCs


Varis Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. He has wavy blonde hair. His eyes are likewise amber.

Personality: Varis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Varis was raised in a hard working conservative environment. In his youth he was a Marshal, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He became a Fortune-teller soon after.

Motivation: Wants to open a new tavern; and to be a marshal again

Ideals: Fighting, Extrovert. Flaws: PTSD. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Varis Hildenman, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 10 (+0)17 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6

Possessions: Jade (160 gp). Blue star sapphire (800 gp). Blue quartz (7 gp). Hematite (7 gp).


Social Check DCs


Mugrunden Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His rusty crest is unkempt and raggedy. This gold eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a Seamstress, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mugrunden took refuge in the ruined castle and found the beat up bow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Mugrunden Chumbyxirinnish, Male Dragonborn Monk 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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