Fallond Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with green lining and desert motifs. He has shaved his head bald. His amber eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Fallond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He has money and likes to spend it; and to be a barkeep again
Flaws: Insane, Fearful. Bonds: Rich, Enemies, Job. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 19 (+4) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Veit Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears baggy black pantaloons and a brown scarf, marred by sweets. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.
History: The child of western immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Carpenter again; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven, Draconic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 10000 cp. Obsidian (11 gp). Azurite (11 gp). Blue star sapphire (1100 gp). 1 Minor magic item.
Qualen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Crown-heir does. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in a small village he learned the ways of the warrior from his father. Qualen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Qualen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Crown-heir like his father before him.
Motivation: Someone believes him a fraud; and to be a carpenter again
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 600 gp.
Ghûra Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Ghûra and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Extrovert, Logical. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Auran, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp. Amethyst (40 gp). Aquamarine (1200 gp). Aquamarine (1200 gp).
Dustin Spalding, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears tattered old clothes. His tied-back hair is chestnut. His eyes are hazel and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich western family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Flaws: Ugly, Terse. Bonds: Immigrant, Rich, Family. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
