Alvyn Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Mayor does. With a patchy white beard and wild white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a brothel owner, Alvyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Mayor and found it very stressful. He has worked as a Mayor like his father before him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new mayor responsibilities is difficult
Flaws: Antagonistic, Shy. Bonds: Job, Mentor, Debt. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 85 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Jasper (70 gp). Deep blue spinel (500 gp). Brown-green garnet (100 gp). Obsidian (7 gp). Banded agate (7 gp). Golden yellow topaz (500 gp). Deep green spinel (100 gp). Malachite (7 gp). Rose (70 gp). Rich purple corundum (1400 gp). Star rose quartz (70 gp). Obsidian (7 gp). Obsidian (7 gp). Moss agate (7 gp).
Euron Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair has been sun bleached extensively. His eyes are red and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Miller, Euron learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He then took over the family business and is one of the better Miller for hire.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, Mundane, Impulsive. Bonds: Job. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1400 gp. Hematite (15 gp). Aquamarine (400 gp).
Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Erky enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 13)
Armor Class 13
Hit Points 53 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. Zircon (40 gp). Pink pearl (90 gp). Star rose quartz (40 gp). Blue diamond (7000 gp). 1 Medium magic item.
Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a violet cloak and cross-gartered black stockings. He keeps his long silver hair kept up in a rat tail. He has blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Zepar Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears blue leather gloves, a blue jacket, and tight pants. He has moderate length black hair. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: Zepar was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Logical. Bonds: Family, Criminal record, Job. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
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