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Spear Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no fur. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Joker. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Soapmaker

Voice: Russian accent

Attributes [hide]

Spear Of Spirit, Male Tabaxi Adept 15
Medium (5'1") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 75 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +8, Religion +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533332

Possessions: 8000 gp. Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Harbek Bigtoe, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 180 gp.


Social Check DCs


Argran Leighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. He has a red handlebar mustache and slicked back red hair. His fierce hazel eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends.

Ideals: Optimist, Entrepeneur, Persistence. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Argran Leighton, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)7 (-2) 16 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. Sard (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in brown turtlenecks beneath a green coat with grey slacks. His red hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Modean was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Disciplined. Bonds: Attractive, Family, Job. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Modean Vigil, Male Tiefling Fighter 11
Medium (6'9") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 119 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Athletics +6, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6

Possessions: 400 pp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled electrum ring (7000 gp). Solid gold idol (600 gp). Jeweled gold crown (7000 gp). 1 Minor magic item.


Social Check DCs


Nalral Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin violet vertical stripes and red pants. He carries a battered longbow and tarnished sickle as well. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.

History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Healer

Voice: American accent

Attributes [hide]

Nalral Graybeard, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 20 (+5)13 (+1) 14 (+2)7 (-2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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