Pog Leffery, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his black robe and has his kukri always slung over his shoulder. With bright brown hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: He was born on a small isolated farm. His childhood dream was to be a Engraver, but he was a colossal failure. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Optimist, Artistic. Bonds: Nature, Job, Adventurer. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 6000 sp.
Thamuz Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail, he is not a threatening figure. He has wavy chestnut hair. His eyes are likewise black. His teeth are white and perfect.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.
Motivation: To reunite with his absent mother; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Celestial, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 24000 cp.
Uthemar Hanali, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions.
Flaws: Insane. Bonds: Rich, Military, Religious, Enemies. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 390 gp.
Kellen Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his mace ready. His auburn hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: Eccentric and domineering, Kellen will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Fighting, Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Everard Ogden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy black pantaloons and a green scarf. He wears his hair in dreadlocks. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and he seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp.
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