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NPC Generator

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Advanced [show]


Hoglik Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Spy. He has drifted from career to career and currently works as a Spy.

Motivation: He has passion for adventuring and risk; and further expansion of business

Ideals: Joker. Flaws: Shy. Bonds: Mentor, Job, Adventurer. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Hoglik Harlow, Male Half-Orc Paladin 10
Medium (5'4") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 17 (+3)11 (+0)
Skills Athletics +5, Medicine +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 8000 sp.


Social Check DCs


Right-Handed In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this man prefers to wear black clothing when he does not wear armor. His long brown fur is drawn into a two foot long braid. His fierce blue eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: Born in the north to a Masseuse, Right-Handed learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Right-Handed took refuge in the large cave and found the beat up crossbow and armor he uses now. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and sabotage a competitor

Flaws: Shy, Impulsive. Bonds: Job, Nature. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Right-Handed In Woods, Male Tabaxi Commoner 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)14 (+2) 8 (-1)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp. 1 Average lock.


Social Check DCs


Trynnicus Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his brass crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trynnicus was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Poor. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Trynnicus Pyraxtallinost, Male Dragonborn Barbarian 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 83 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp. Old masterpiece painting (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Gold dragon comb with red garnet eye (800 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who sports brown clothing, slightly heavier than average wear. He wears a deerstalker hat to cover his moderate length blonde hair. His amber eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small forest village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is content; and he wants nothing more than to rejoin the army

Flaws: Shy, Secretive, Mundane. Bonds: Military, Nature. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Adept 11
Medium (3'11") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 75 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 11 (+0)8 (-1)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 380 pp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver comb with moonstones (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Azaki Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. He has wavy black hair. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Azaki embodies much of what other species detest in the Elves. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Healer

Voice: Stutters

Attributes [hide]

Azaki Caphaxath, Male Elf Cleric 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp).


Social Check DCs

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