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Advanced [show]


Ghesh Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His crest is greying and his face has many wrinkles. His gold eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: Sold as a small child to a necromancer, Ghesh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Professionalism, Artistic. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Ghesh Ebynichtomonis, Male Dragonborn Commoner 7
Medium (6'1") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Azurite (8 gp). Deep blue spinel (600 gp). Aquamarine (600 gp).


Social Check DCs


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large blonde tufts of hair around his ears. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: Gimurt was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 7000 cp.


Social Check DCs


Heward Palomarez, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a green suit, and he perpetually has his axe ready. His hair is short and white. His blue eyes are slightly larger than normal.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Revenge.

Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Heward Palomarez, Male Half-Elf Adept 15
Medium (4'11") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)17 (+3)
Skills Investigation +4, Persuasion +8
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143333

Possessions: 800 pp. Blue star sapphire (1000 gp). Star rose quartz (40 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Banded agate (12 gp). Coral (140 gp). Citrine (40 gp). Red-brown spinel (140 gp). Blue quartz (12 gp). Banded agate (12 gp). Golden yellow topaz (300 gp). 1 Medium magic item.


Social Check DCs


Scrag Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He has a slight overbite and is overall scrawny. His white hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Optimist, Artistic. Bonds: Attractive, Nature, Job, Religious. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Scrag Huxley, Male Half-Orc Cleric 4
Medium (5'7") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)7 (-2) 16 (+3)7 (-2)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist. Flaws: Terse. Bonds: Rich. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Dalgal Loderr, Male Dwarf Fighter 3
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)15 (+2) 13 (+1)8 (-1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp.


Social Check DCs

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