Morkral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His hair is silver and curly. His eyes are amber and catlike.
Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.
History: He got into the Sculptor business at a young age. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Insane. Bonds: Job, Enemies. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 290 gp.
Naal Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a blue and white handkerchief worn on his right side. His top hat is riddled with cuts and holes. His green eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Adventurer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to be a glassblower again
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Terran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2000 gp. Moonstone (40 gp). Carnelian (40 gp). Golden pearl (120 gp). Lapis lazuli (14 gp). 1 Medium magic item.
Baern Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Actor. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: Baern was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker, Logical. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp.
Torinn Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a tight fitting black shirt and pants. His silver crest is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Torinn and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Family, Enemies. Occupation: Unemployed
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp.
Warryn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Fletcher, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Retire the richest man in the east; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Impeccable, Optimist, Entrepeneur. Bonds: Poor, Slave, Enemies. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 18 (+4) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp.
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