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Azaki Raethran, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His auburn hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: He got into the Knight business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Knight. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Military, Job. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Azaki Raethran, Male Elf Warlock 7
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)15 (+2) 9 (-1)18 (+4)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1000 gp.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered grey stockings, and carries hammers. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Anselm studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Attractive, Rich. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Easton, Male Human Bard 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 67 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is renowned for his bright violet suits and hats, marred by chocolates. He sports a long silver beard, and similarly colored long hair. His eyes are amber and beady.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a slaver, Ortegar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Tanner like his father before him.

Motivation: Wants a kiss; and wants to raise his children well

Flaws: Ugly. Bonds: Job, Rich, Mentor, Family, Has a crush. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Ortegar Stonebridge, Male Halfling Commoner 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Howard Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy blue suit. His hair is golden and curly. His eyes are blue and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. A gifted student he started as a Shepherd, but he got bored and became a Ploughman. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, In love, Rich, Job. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Howard Underbough, Male Halfling Warrior 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Jet (40 gp). Coral (40 gp).


Social Check DCs


Halimath Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy red suit. His white hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Military, Nature. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Halimath Firahel, Male Elf Adept 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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