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Advanced [show]


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. He has wavy white hair. He has hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Carter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Fighting, Logical. Bonds: Attractive, Has a crush, Job. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Uraim Dankil, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp. Peridot (80 gp). Red spinel (80 gp).


Social Check DCs


Ahrim Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man typically wears white cloth garments or leather armor, and sports empty pouches on his belt. His chestnut hair is singed and shortened. His red eyes peer out from beneath his Stetson white hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Ahrim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Terse, Disease, Insomniac. Bonds: Religious. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Ahrim Temerity, Male Tiefling Warrior 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Drogo Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: Drogo was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Gifted. Flaws: Impulsive, Fearful. Bonds: Family. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Drogo Arnuanna, Male Half-Elf Warlock 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 6000 sp. White pearl (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Adar Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white costume with the symbols of death on his torso. His hair is long and chestnut with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.

Personality: Az-Adar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Fisher in town.

History: Az-Adar was born the youngest of three triplets. Az-Adar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Fisher soon after.

Motivation: To share knowledge with the world; and to reunite with his absent father

Ideals: Disciplined, Logical. Bonds: Job, Family, Adventurer. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Az-Adar Darlington, Male Half-Orc Warlock 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Citrine (50 gp).


Social Check DCs


Adrex Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting violet shirt and pants. His gold crest is still thick. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's in love

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Adrex Daardendrian, Male Dragonborn Adept 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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