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NPC Generator

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Advanced [show]


Percival Prescott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear green tank tops with grey pants. His small hat is riddled with cuts and holes. His eyes are violet.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Prescott, Male Human Druid 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 20 gp.


Social Check DCs


Ûkrom Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His chestnut hair has been sun bleached extensively. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Logical, Fighting. Bonds: Attractive, Family. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Ûkrom Garfield, Male Half-Orc Paladin 7
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. Blue quartz (13 gp). Citrine (60 gp).


Social Check DCs


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is brown. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Boddynock was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Aristocrat 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ogg Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has moderate length blonde hair. His green eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Ogg was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, In love. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Ogg Fawcett, Male Half-Orc Commoner 17
Medium (6'3") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 73 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 17 (+3)10 (+0)
Skills Acrobatics +8, Medicine +9
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +9

Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Fire opal pendant on a fine gold chain (1900 gp). A delicate silver chain set with a tourmaline (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (400 gp). Gold and ruby ring (11000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Gold dragon comb with red garnet eye (400 gp). Solid gold idol (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Jeweled electrum ring (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Jeweled electrum ring (5000 gp). Jeweled electrum ring (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Old masterpiece painting (1900 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Zepar Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his mace. He has done his best to style his blue hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Zepar and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Zepar Fright, Male Tiefling Commoner 3
Medium (5'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)18 (+4) 14 (+2)14 (+2)
Skills Religion +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling, Terran, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs

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