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Advanced [show]


Greethen Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his left hand. He has bronze crest. His skin is flawless and his gold eyes scan people very quickly.

Personality: Greethen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Impeccable. Bonds: Attractive, In love, Criminal record, Immigrant. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Greethen Qyxpahrgh, Male Dragonborn Barbarian 5
Medium (6'7") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Kite Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His brown fur is lengthy. His green unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Kite was left his father's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Military. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Kite Hummingbird, Male Tabaxi Ranger 14
Medium (6'7") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 73 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Medicine +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (1600 gp). Large well-done wool tapestry (500 gp). Finely wrought small gold bracelet (40 gp).


Social Check DCs


Oblar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long white beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Oblar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Oblar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Disciplined. Bonds: Rich, Attractive, Family. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Oblar Copperkettle, Male Halfling Wizard 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Nutae Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His chestnut hair is long and unkept. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Nutae grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Nutae Koehlanna, Male Half-Elf Barbarian 12
Medium (5'7") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 107 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)18 (+4) 12 (+1)16 (+3)
Skills Investigation +8, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan, Gnome, Ignan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has silver hair. He has green eyes and a red hat with a brown feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Roofer profession.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thradal Holderhek, Male Dwarf Warrior 6
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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