Zâthra Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a yellow and red handkerchief worn on his left side. His black hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: He got into the Sculptor business at a young age. He worked as a nervous Sculptor and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He feels threatened by others; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Sensitive, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Pelt Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur, while still mostly gray, has prominent grey streaks. His hazel eyes dart from person to person.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Performer business at a young age. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Gifted. Flaws: Cynical, Secretive, Fearful. Bonds: Job. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 88 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Elven, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 150 pp. Jet (90 gp). Malachite (5 gp). Black pearl (800 gp). Obsidian (5 gp). Aquamarine (800 gp). Fire opal (500 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp).
Bhevek TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Eccentric and domineering, Bhevek will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Extrovert. Bonds: Attractive, Adventurer, Mentor, Slave. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
Bundrigo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. He wears his white hair up in a very large beehive style do. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small desert village. After coming to the age of reason, Bundrigo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Bundrigo and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Mentor, Nature. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 1000 gp. 1 Minor magic item.
Roger Reid, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Soapmaker
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Golden pearl (120 gp).
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