Kûga Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He is generally well dressed albeit a few years behind the times. He has done his best to style his red hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Dilettante, who enjoyed hunting, Kûga was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north.
Flaws: Cynical. Bonds: Attractive, Immigrant, Nature. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1000 gp. Tiger eye turquoise (10 gp). Rich purple corundum (800 gp). Sard (30 gp).
Azaki Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Flaws: Shy. Bonds: Enemies, Slave, Adventurer, Rich. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Malachite (9 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Traubon Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 3000 cp. Deep blue spinel (400 gp). Blue quartz (11 gp).
Erky Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his nunchaku. He has a slight overbite and is overall scrawny. His long brown hair reaches down to his waist. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. He used his abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Military, Criminal record. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 111 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1200 pp. Banded agate (10 gp). Black opal (1200 gp). Black pearl (1600 gp). Azurite (10 gp). Moss agate (10 gp). Red spinel (40 gp). Azurite (10 gp). 1 Medium magic item.
Nuraval Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A powerful necromancer made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Mentor. Occupation: Bowyer
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 9
Hit Points 16 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Draconic, Abyssal, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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