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NPC Generator

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Advanced [show]


Carrie Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Flaws: Racist. Bonds: Attractive, Religious, Family. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Carrie Markum, Male Half-Elf Fighter 7
Medium (5'10") Half-Elf, True Neutral (CR 7)
Armor Class 9
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2

Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Two Llamas On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy yellow pantaloons and a pastel scarf. His lavender fur is slicked back into a classic pompadour. His eyes are yellow and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Two Llamas was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and to be a glassblower again

Ideals: Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Two Llamas On the Water, Male Tabaxi Sorcerer 5
Medium (6'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 700 gp.


Social Check DCs


Imsh Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: This man loves painting and to teach people painting more than just about anything. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Jeweler mother left him crippled. He has never given up on his painting dream.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Imsh Brady, Male Half-Orc Rogue 14
Medium (5'10") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 61 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: Eye agate (8 gp). Iolite (70 gp). Tiger eye turquoise (8 gp). Obsidian (8 gp). Golden pearl (150 gp). Chrysoberyl (150 gp). Jasper (70 gp).


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. He has done his best to style his blonde hair to look like a famous performer. His eyes are hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. Dalgal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of orcs; and someone believes him a fraud

Ideals: Joker. Flaws: Cynical. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Dalgal Dankil, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1500 sp.


Social Check DCs


Damakos Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His chestnut hair is lengthy. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Damakos hails from a village terrorized by brigands. He helped his mother out around the business and became quite the natural. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Joker. Flaws: Shy. Bonds: Enemies, Job, Has a crush. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Damakos Dodge, Male Tiefling Aristocrat 8
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp. Peridot (40 gp). Blue quartz (11 gp). Coral (100 gp). Golden pearl (100 gp). Black pearl (400 gp). Blue star sapphire (800 gp).


Social Check DCs

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