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Advanced [show]


Thomas Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a card on it. He has moderate length auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Thomas was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Banker. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and expand his business

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Thomas Hayden, Male Human Rogue 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Warryn Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" southern man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his brown hair up in a very large beehive style do. He has a dull look in his blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Joker. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Warryn Cobblelob, Male Gnome Commoner 11
Small (3'6") Gnome, Neutral Evil (CR 11)
Armor Class 11
Hit Points 62 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +5

Possessions: 2300 gp. Solid gold idol (600 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Rutherford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Tanner uniform. His hair is long and silver with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. His half smiles and green eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: Rolf was born with his mother's beautiful face. When Rolf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Tanner job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist. Bonds: Job, Attractive, Military. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Rolf Rutherford, Male Human Monk 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Investigation +7, Nature +7
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1300 gp. Gold music box (2000 gp). Gold and topaz bottle stopper cork (1500 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a black collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His hair is long and silver with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He has blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast mountains. His family was turned out during the war. He and his family wandered north to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Shy, PTSD. Bonds: Immigrant, Nature. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Orsik Graybeard, Male Dwarf Commoner 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 300 gp. Red-brown spinel (90 gp).


Social Check DCs


Iados Principle, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy grey suit. His dark red hair is thinning but still full. He has a tattooed face.

Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Iados studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Gifted, Fighting, Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Iados Principle, Male Tiefling Paladin 2
Medium (6'10") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 15 (+2)18 (+4)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 pp.


Social Check DCs

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