Gorfel Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut jaggedly and amateurishly. His eyes are brown and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.
History: Born to a pair of adventurers, Gorfel grew up listening to his mother's many stories. Gorfel was born on a far southern desert where he grew up under the tutelage of his mother, an expert Carpenter. He left for the south, certain he would find work there.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer, Immigrant. Occupation: Carpenter
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp. Blue quartz (12 gp). Freshwater pearl (12 gp). Aquamarine (800 gp).
Râsh Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a slaver, Râsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. After a long history of fighting, Râsh and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor. Occupation: Spice Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Charles Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a large green jacket. His brown hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and to get a good night's sleep
Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly, Insomniac. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 15)
Armor Class 13
Hit Points 85 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 |
Possessions: 400 pp. Golden yellow topaz (1400 gp). Star rose quartz (80 gp). Tiger eye turquoise (15 gp). Azurite (15 gp). Chalcedony (80 gp). Rose (80 gp). Rhodochrosite (15 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thar Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with red lining and desert motifs and is in decent physical shape. His silver hair is greasy and uncared for. His eyes are a pleasant amber.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg
Flaws: Ugly, Secretive. Bonds: Religious, Job, Criminal record. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Red garnet (100 gp). Blue star sapphire (1600 gp).
Paymon Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is short and blue. His black eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Terse, PTSD, Impulsive. Bonds: Rich, Adventurer. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 12)
Armor Class 9
Hit Points 99 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 100 pp. Silver comb with moonstones (500 gp). A delicate silver chain set with a tourmaline (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!