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NPC Generator

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Advanced [show]


Emerald Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and black handkerchief worn on his right side. He carries a battered hammer and tarnished lance as well. His cinnamon fur is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Priest. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He became a Priest soon after.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted, Impeccable. Bonds: Job, Rich, Religious. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Emerald Of Clay, Male Tabaxi Cleric 11
Medium (6'8") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 17 (+3)14 (+2)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 360 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Galanodel, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a brown cloak and cross-gartered pastel stockings. His brown hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he seems to be bored by most things

Ideals: Passionate. Flaws: Fearful, Mundane. Bonds: Nature, Family. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Dreali Galanodel, Male Elf Ranger 6
Medium (5'4") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp.


Social Check DCs


Zepar Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He keeps his blue hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Optimist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Zepar Horror, Male Tiefling Warlock 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His black hair is cut short. His green eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Zook took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Adventurer, In love. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Zook Wildwander, Male Gnome Druid 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Oloric Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Oloric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Oloric Brazzik, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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