Ar-Karo Home, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His black hair is knotted and matted. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Ar-Karo hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Ar-Karo alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: Revenge; and many brigands want him driven away
Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Enemies. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Celestial, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Broce Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Hunter, Broce learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: To be a Gardener again; and he is unsatisfied with his job
Ideals: Professionalism, Logical. Flaws: Selfish. Bonds: Poor, Job. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
Possessions: 80 pp.
Dagger Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears just a white suit. His lavender fur is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Dagger lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has worked as a Servant like his father before him.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insane. Bonds: Slave, Family, Job. Occupation: Servant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 17)
Armor Class 14
Hit Points 50 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4
Possessions: 10000 gp. Violet garnet (1500 gp). Hematite (13 gp). Rhodochrosite (13 gp). Deep blue spinel (1500 gp). Tourmaline (80 gp). Golden yellow topaz (1500 gp). Sard (40 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Jet (80 gp). Deep green spinel (80 gp). Blue quartz (13 gp). Azurite (13 gp). Lapis lazuli (13 gp). Blue quartz (13 gp). Azurite (13 gp). Amethyst (80 gp). Jet (80 gp). Iolite (40 gp). Sard (40 gp). Sard (40 gp). Amber (80 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). Rich purple corundum (1600 gp). Black opal (1600 gp).
Gerard Roscoe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, violet, dusty cloak, marred by beers. His auburn hair is matted, messy, and big. His eyes, though not visible through his cowl, are amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: Human compassion; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy, Racist. Bonds: Job. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 50 gp. Solid gold idol (300 gp).
Dadalan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is dressed in a clean black cloak covering his clean studded leather. He is muscular with a powerful set of arms. He has styled his blue crest well, parting it to the right. His eyes are likewise red.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Adventurer, Rich. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 200 gp. Hematite (16 gp). Deep blue spinel (1500 gp).
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