Dalgal Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. His brown eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and someone believes him a fraud
Ideals: Logical, Gifted. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 120 gp.
Ar-Pratu Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a halberd on his belt, and he perpetually has his halberd ready. His golden hair and beard is wavy and long. His eyes are gray and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a plains tribe. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Ideals: Fighting. Bonds: Family, Nature, Immigrant. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 58 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp.
Zephan Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is lengthy. His red eyes dart from person to person.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 8 years old his parents immigrated from the south. Through the years after Zephan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Zephan's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Zephan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Az-Bror Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear white pants and tee shirts. His hair is greying and his face has many wrinkles. He has amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. His druidic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Passionate, Gifted. Bonds: Immigrant, Military, Job. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 15)
Armor Class 9
Hit Points 94 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
Possessions: 800 pp. Deep blue spinel (1600 gp). White pearl (160 gp). Golden yellow topaz (1600 gp). White opal (1500 gp). Banded agate (16 gp). Amber (160 gp). Onyx (80 gp). Red garnet (160 gp). Hematite (16 gp). Malachite (16 gp). Freshwater pearl (16 gp).
Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green costume with the symbols of the sun god on his torso. He has dyed his greying white fur a little too much giving a sharp white color. His amber eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east his family was never financially stable. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To be a Dilettante again.
Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
