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Advanced [show]


Kiirith Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. He wears a deerstalker hat to hide his balding. His red eyes peer out from beneath his deerstalker tan hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: Kiirith was born the youngest of three triplets. Cursed with vampirism at a very young age, Kiirith has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Poor, Family. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Kiirith Skaarzborroosh, Male Dragonborn Monk 4
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Beast Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple grey line shooting up and back down, and he perpetually has his scythe ready. His fur is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.

History: Beast was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting, Professionalism. Bonds: Attractive, Guardian. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Beast Timber, Male Tabaxi Rogue 7
Medium (5'9") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 12 (+1)19 (+4)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Malachite (6 gp). Banded agate (6 gp). Fire opal (600 gp). Red spinel (90 gp).


Social Check DCs


Flame Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy cinnamon fur. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He wears his cinnamon fur up. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Flame embodies much of what other species detest in the Tabaxis. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Flame lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Family. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Flame Shore, Male Tabaxi Ranger 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Insight +7, Investigation +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1900 gp. Finely wrought small gold bracelet (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Baz Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'5" northern man, he is typically in his Adventurer uniform. His auburn hair is braided into rings. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Adventurer.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a layabout again

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Criminal record. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Baz Gentry, Male Half-Orc Sorcerer 7
Medium (6'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)8 (-1) 17 (+3)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50000 cp. Blue star sapphire (900 gp). Blue sapphire (900 gp). Black pearl (1500 gp). Aquamarine (1500 gp).


Social Check DCs


Bertram Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Healer. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others

Ideals: Professionalism. Flaws: Insane, Fearful. Bonds: Attractive, Religious. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Bertram Huckabee, Male Human Commoner 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp. Amethyst (70 gp). 2 Tanglefoot bags.


Social Check DCs

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