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NPC Generator

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Advanced [show]


Marbas Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy dark red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Insomniac, Sensitive, Antagonistic. Bonds: Adventurer, Nature. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Marbas Dread, Male Tiefling Wizard 5
Medium (6'2") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 13 (+1)20 (+5)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 500 gp.


Social Check DCs


Flame In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears professional attire. His fur is black and curly. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Flame In Shadow, Male Tabaxi Druid 10
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Arcana +5, Medicine +7
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1100 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. He has done his best to style his auburn hair to look like a famous performer. His blue eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the east. Gimble was born on a far eastern forest where he grew up under the tutelage of his father, an expert Fletcher. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Gimble Gimlen, Male Gnome Wizard 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. Banded agate (5 gp). 1 Banded mail.


Social Check DCs


Nim Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a Stetson hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Joker, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Nim Shupe, Male Half-Elf Barbarian 8
Medium (5'2") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs


Anselm Rayden, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his black robe. His silver hair is cut short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Seamstress, who enjoyed hunting, Anselm was taken on many hunting expeditions. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Ugly, Impulsive. Bonds: Adventurer, Nature, Immigrant. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Anselm Rayden, Male Human Commoner 10
Medium (6'1") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Aquan, Auran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2100 gp. Malachite (5 gp). Rose (20 gp). Banded agate (5 gp).


Social Check DCs

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