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Advanced [show]


Shedinn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His black crest is still thick. He wears round tiny glasses practically rammed into his face.

Personality: Shedinn wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. His childhood dream was to be a Healer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Disciplined, Professionalism. Bonds: Adventurer, Job, Has a crush. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Shedinn Orexijandilin, Male Dragonborn Fighter 8
Medium (6'7") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)14 (+2) 18 (+4)13 (+1)
Skills Investigation +5, Perception +7
Senses Passive Perception 17
Languages Common, Aquan, Infernal
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 5000 sp. Black pearl (1400 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His chestnut hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his Stetson pastel hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Koeth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Sensitive, Hedonist. Bonds: Poor, Religious, Enemies. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Koeth Caphaxath, Male Elf Barbarian 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Azurite (8 gp).


Social Check DCs


Anselm Merton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man dresses like a well dressed Cartwright does. He has brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to get a good night's sleep

Flaws: Shy, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Anselm Merton, Male Human Paladin 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2500 gp. Smoky quartz (50 gp). Emerald (1000 gp). Moss agate (7 gp).


Social Check DCs


Sammal Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is physically well-built. His blue hair is drawn into a tight pony tail with a dagger scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Baker.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Sammal Horror, Male Tiefling Adept 5
Medium (5'0") Tiefling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 45 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)15 (+2) 11 (+0)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Freshwater pearl (10 gp). White pearl (100 gp). Amber (100 gp). 1 Minor magic item.


Social Check DCs


Beloril Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy tan pantaloons and a white scarf. He sports a flattop hair cut. His brown unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Roofer. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he seems to be bored by most things

Ideals: Logical. Flaws: Disease, Mundane. Bonds: Poor, Job. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Beloril Rakankrak, Male Dwarf Fighter 4
Medium (4'3") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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