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Advanced [show]


Alberich Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Alberich studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his brother to traveling adventurers; and expand his business

Ideals: Gifted. Bonds: Attractive, Rich, Job, Family. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Alberich Rumnaheim, Male Dwarf Bard 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 20 (+5)11 (+0) 12 (+1)6 (-2)
Skills Athletics +5, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Seven Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His fur is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Seven Treat, Male Tabaxi Aristocrat 3
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Barendd Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and yellow tie. He is bristling with hidden weapons, mostly ceremonial daggers and glaives. His head has been shaved. His face is scarred and worn.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Barendd studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Barendd Broodfist, Male Dwarf Barbarian 9
Medium (4'1") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 97 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 5000 sp. Gold and topaz bottle stopper cork (1200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. He keeps his long red hair kept up in a rat tail. His ears are large.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Carrie abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Carrie Selevarun, Male Half-Elf Fighter 8
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He wears his auburn hair down. His face is scarred and worn.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Corkitron Warmwater, Male Halfling Aristocrat 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 14 (+2)10 (+0)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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