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NPC Generator

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Advanced [show]


Roger Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of sais, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a long white beard with little hanging trinkets. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Mentor. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Roger Gyula, Male Human Druid 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)18 (+4) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 pp.


Social Check DCs


Thorpe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly warhammers and hammers. His auburn hair is kept up in a ponytail inside a feathered hat. His blue unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born to a pair of adventurers, Thorpe grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Marshal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease, Depressed. Bonds: Criminal record, Has a crush, Adventurer. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Thorpe Jamjar, Male Halfling Rogue 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 17 (+3)13 (+1)
Skills Nature +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Goblin, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Moss agate (6 gp).


Social Check DCs


Guy Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. He wears his red hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Guy's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Shy, Antagonistic. Bonds: Rich, Immigrant, Attractive, Adventurer. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Stauffer, Male Half-Elf Ranger 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 gp. Banded agate (5 gp).


Social Check DCs


Zepar Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Zepar was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world.

Flaws: Terse, Impulsive. Bonds: Attractive, Poor. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Zepar Tranquil, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. His hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Gimble studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Gimble Dunben, Male Gnome Fighter 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 12 (+1)18 (+4)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Gnome, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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